Client work: medium poly, normalmapped, with extensive masking, used to define materials,colors, team colors,
and damage in real time in engine


Client:
triangles:
textures:
target platform:
Exis interactive Oxide Stardock
5000- 13000
1024 diffuse/normal/AO/various masks
PC

ingame model rendered in 3D max (proprietary target engine)
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